I’ve experienced both sides of this debate. I used to hate gaming, it seemed like a waste of time. I thought there shouldn’t be never-ending games, because they stole people away from their responsibilities. Then I started playing World of Warcraft (WoW), which is currently the largest Massive Multi-Player Online Role Playing Game (MMORPG) in the world. Why the change of heart? I moved away from the city; I was bored.
I lived in a tiny town in a small state, with snow on the ground 7-8 months out of the year. If you weren’t into winter sports there was very little to do there, and everything closed early, except for the bars. Rather than getting drunk or doing drugs after work, like most people my age were doing, and then driving 45 minutes up the snowy mountain roads, I went home safe and sober to raid the night away. I paid $15 a month to play WoW instead of $20+ per night on drinks. WoW kept me out of trouble. However, when I say I played WoW, I mean I really played.
After 6 months of playing, I founded and built a guild from the ground up. I did all of the recruiting and invites, I paid for and ran the guild website and the guild Ventrilo, I maintained the entire guild bank, and I kept all of my guildies in check with a rank system that allowed only the trustworthy ones to have access to certain things. For those of you that don’t know all the gaming lingo, let’s just say I was hooked. However, I wasn’t hardcore. I was dedicated when I played, but I didn’t spend every waking moment playing. I maintained a real job and a real social life. I was single, with no husband or children wanting my time, so nobody was missing out on anything when I did play. I gave the guild to my raid leader a few years ago when I stopped playing. He kept it going, and Prisoners of Warcraft is now the oldest active raiding guild on the Andorhal server.
Though I didn’t play for long, I met friends that I still talk to even today. People tend to focus on how easy it is to be fake and lie about yourself online. They never focus on how, in the case of social video games, most people feel like they have nothing to hide. Of course you get the occasional jerk that likes to tell tall tales, or run their mouth while hiding behind their computer monitor. But for the most part, that isn’t the case. Since they will probably never meet the people they talk to, most gamers they tend to be more honest, and more themselves. After playing and communicating with the same people everyday, month after month, you begin to form real bonds. I actually met my husband through WoW. After we got married, we even had an in-game wedding ceremony for all of our guildie friends to enjoy as well. Dorks right? I know.
Shortly after getting married and moving to California, I stopped playing; my husband, however, didn’t. Some people, like myself, play games in their spare time. Other people, like my husband, schedule their entire life around the game. And it’s not that gaming is a bad thing, it can actually lead to better social skills and interactions. But spending almost all waking hours playing games causes people to miss out on a lot of opportunities in real life. I was okay with not being the first priority to my husband all the time, but I eventually got tired of always being his last. For him, gaming wasn’t a phase. He didn’t get bored with it, grow out of it or even cut back on it.
After 3 years of marriage, the very thing that brought us together drove us apart. Even though WoW was a big part of what led to my divorce, I have no regrets. I made some amazing friends, and found a man that I loved and gave 3 years of my life to. I moved to California to be where he was stationed so I got to experience a new place, with new people and opportunities. I enrolled in college and am now a journalist for the college news source. So in a sense, you’re reading this article because, once upon a time I played WoW.
The moral of the story is that everything is a choice. Games aren’t bad. Making the choice to ignore and forsake everything you have – because you can’t play a game in moderation, or find a way to balance it into your real life – is bad. Blame the player, not the game.
Heather Meunier, current Print Editor of The Prospector, is a 4th semester Journalism student, and 3rd semester English tutor who also freelances for the Yuba-Sutter Community magazine. She has a passion for reading, writing, photography, and travel and plans to one day have a full time writing career or be a publicist. She prefers to write positive stories about inspiring people doing beneficial things in the community. You can reach her at prospector.hmeunier@gmail.com if you have comments or suggestions.
Gary Fox says
I enjoyed this.
Go PoW! Haha.
Miss you Wifey <3
Heather Meunier says
Gary- I’m glad you enjoyed it :) I miss you too! But there is a time and place for everything and having to explain that your not THE husband, but are a fake wow husband that started with sarcasm and turned into a lifelong joke will make them think I’m really nuts. Oops, too late ~.^ This is very unprofessional but guess what? This is the only piece I’ve ever really wrote more for myself than for the readers, and I don’t get paid for this job so I don’t care!
TJ Hayes says
FOR THE HORDE!!!!
:)
I’m sorry to hear about RL getting in the way of pwning nubkin and dominating Azeroth… 1 time sink after another.
As a beta “tester” [sold a beta accnt…. twice… LOL good story..] who played off and on for most of this game’s lifespan, I can say without a doubt Blizzard did with WoW what the CIA did with Crack. Accessability. Know your product. And give your customer what they want and make it so addicting by the time they’ve handed you their money, they’re already thinking how to get (PLAY/RAID) more. They made the great things from MMO’s that were the slew of intangible rewards like actual social friendships, sense of accomplishment*, etc. that many “hardcore” gamers (<—–LOL stopping to think about those quotes has me writing a diatribe for a stand up bit) had known for years from for example Evercrack.
In an effort to get back to somewhat of whatever point I was trying to make, I think that WoW listened too much to its player base (yea yea forums always = whine fests) but their bigger issue was trying to appease too many. It's almost as though with the enormous sums of money that you speak on in your article, that these aren't just games, but games of politics!
What j00 think!N nubbies?!01!!1 ;)
BUT! ~~~~~~~~~~~~~~~~~~~
"Computer games can change your brain, and researchers are finding that those changes can improve creativity, decision-making, concentration and dexterity. The violent action games that worry parents the most also have the strongest beneficial effect on the brain, government-funded researchers at independent laboratories in the US and Europe have reported."
http://blogs.wsj.com/health/2012/03/05/live-blog-health-benefits-of-video-games/
PS: (regrettebly probably just got on the stock Blizzard/Vivendi/Activision etc bandwagon a bit late… here's to diablo 3 saving my retirement?)
Heather Meunier says
TJ- this was hilarious! It brought me back to WoW days again, as did writing this. I did read about some if those studies recently and actually meant to talk more about the benefits of gaming. However, I rarely do “opinion” pieces and this one was a kind of a therapeutic, closure thing for me, so I may have spent too much time on personal details. So thanks for providing details I missed due to getting off topic. I hope that this somehow benefits others, or at least brings a smile to some faces as they /point and /laugh at me! ~Worshipped (yes that really was the name of my horde priest – and alliance priest as well lol).